CompTIA Review

Network+ · Week 1

Network Devices and Fundamentals

Hub vs switch vs router, ARP and the MAC table, collision vs broadcast domains, TCP/UDP, ports, WAN links (MPLS/SD-WAN), and topologies.

Workgroup vs. client-server domain

  • Peer-to-peer = Microsoft workgroup: no central server, each profile is tied to one physical computer.
  • Workgroup traits: not scalable, difficult to manage, less secure.
  • Client-server = Microsoft domain: a domain controller (DC) centralizes accounts.
  • Domain benefit: log in on any device on the network with roaming profile; access can be restricted by device.
  • Domain traits: scalable, more manageable, more secure.

Hub, bridge, switch, router

  • Hub (aka repeater): repeats every received frame out of ALL other ports; one big collision domain; inefficient and insecure.
  • Network diagram symbols: circle with X (or four criss-cross arrows) = router; rectangle with ONE arrow = hub; rectangle with TWO arrows (opposite directions) = switch.
  • Bridge: transition-period device (hub era → switch era) that added MAC-table programming so hubs could behave like switches. On exam questions, replace 'bridge' with 'switch'.
  • Switch: has an ASIC (programming chip); builds a MAC address table (a.k.a. CAM table — Content Addressable Memory) so it can forward unicast one-to-one; each port is its own collision domain.
  • Router: forwards based on IP addresses and routing tables (view with 'route print' in Windows); connects two or more networks; every router interface is a broadcast domain boundary because routers do not forward broadcasts.

MAC addresses and ARP

  • MAC address: 48-bit hexadecimal (0-9, A-F), burned into the NIC — permanent; spoofing only changes it in memory, not the real burned-in address.
  • First half of a MAC = OUI (Organizational Unique Identifier, identifies the manufacturer, e.g. Intel); second half = serial. Know what OUI stands for — the exam expects it.
  • MAC is physical/hardware; IP is logical/software (changeable at the OS level). IPv4 = 32-bit decimal; MAC = 48-bit hex. IPv6 is hex like a MAC but works like IPv4.
  • ARP (Address Resolution Protocol) — both a command (arp -a) and a protocol: broadcasts to learn every device's IP and MAC; the switch captures the answers into its MAC table.
  • View the ARP cache with: ipconfig /all (shows your own MAC) and arp -a (shows learned IP↔MAC pairs). ARP poisoning enables man-in-the-middle attacks — ARP is also a security topic.
  • Broadcast packets: destination IP is all 255s (255.255.255.255) and MAC is all Fs (FF:FF:FF:FF:FF:FF).

Convergence, collision and broadcast domains

  • After a switch boots or reboots, its MAC table is empty (volatile RAM) — devices ARP to relearn each other; the network is 'converging' until every device is known.
  • Fully converged = all devices (and the router) know each other's MAC and IP; only then do ping, printing, and internet access work.
  • Hub network = ONE giant collision domain (all devices compete; CSMA/CD protected against collisions there).
  • Switch = one collision domain PER PORT. Router = adds broadcast domains (broadcasts stop at the router).
  • A hub network is easy to sniff: any listener with Wireshark (packet analyzer) sees all traffic — a security weakness.

TCP vs UDP and port numbers

  • TCP = Transmission Control Protocol: connection-oriented, reliable. Uses the 3-way handshake: SYN, SYN/ACK, ACK. Sends each packet and waits for an ACK; resends if no acknowledgement arrives.
  • UDP = User Datagram Protocol: connectionless, no handshake, no ACKs ('Hail Mary' pass). Used for streaming, music, VoIP, video calls — speed matters more than retransmission.
  • Real-world mix: the initial YouTube connection is TCP (secured), then the stream itself switches to UDP.
  • Port counts: 65,536 TCP + 65,536 UDP = 131,072 total.
  • Well-known/common ports: 0–1023 are assigned to protocols (20/21 FTP, 22 SSH, 23 Telnet, 25 SMTP, 53 DNS, 67/68 DHCP, 80 HTTP, 443 HTTPS, 3389 RDP).
  • Registered ports: software vendors register these (SQL 1433, QuickTime 1220, VLC 1234) so apps don't conflict. High/dynamic ports: used randomly for client connections (and security).

WAN connections: MPLS → SD-WAN

  • MPLS (Multi-Protocol Label Switching) is now legacy. Expensive (~$2,000/month per circuit per site in the instructor's example, ×54 sites).
  • Why MPLS existed: private branch-to-branch lines for video conferencing and VoIP before Teams/Zoom; unique feature = Class of Service (COS) on the WAN — prioritizing voice/video traffic.
  • On the LAN the same idea is called Quality of Service (QoS). On the WAN it's Class of Service (COS), and only MPLS supported it.
  • Telephony used PRI circuits (like a T1) dedicated to voice before VoIP over the internet.
  • Today: MPLS replaced by SD-WAN (software-defined WAN, configured on a firewall/router, can still do QoS) or site-to-site VPNs over the internet (encrypted tunnels, port 443).
  • Jitter and packet loss affect voice traffic on any network type.

Network topologies

  • Bus (legacy): thinnet/thicknet coax; one break takes down everything; slow.
  • Ring (legacy): token passing — a computer waits for the token before transmitting; slow. Still conceptually used for redundant fiber rings in infrastructure.
  • Mesh: everything connected to everything = redundancy, more expensive.
  • Star (modern): central switch; today's standard LAN layout ('hub and spoke').
  • Hybrid: mixes topologies (e.g., star LAN tied into a mesh backbone). Know all five for the exam: bus, ring, mesh, star, hybrid.

Power over Ethernet (PoE)

  • PoE = the switch delivers low-voltage power (under 48 V) through the data cable — VoIP phones usually ship without a power brick.
  • A PoE switch auto-detects whether a device needs power and shuts power off on ports that don't.
  • No PoE switch? Use a PoE injector — plugs into power and the data line, injecting power into the cable (cheaper than a power brick).
  • Opposite concept: Ethernet over power (data through the electrical grid) — works but the instructor does not recommend it.